OpenGL Game Programming (Prima Techs Game Development)

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Displaying text; OpenGL buffers; OpenGL quadrics; Curves and surfaces; Special effects Part III.

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Building a Game: Using DirectX: DirectInput; Using DirectX audio; Working with 3D models; Physics modeling with OpenGL; Building a game engine; Making a game: a time to kill Part IV. Using the CD. Includes bibliographical references and index. View online Borrow Buy Freely available Show 0 more links Set up My libraries How do I set up "My libraries"?

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Game Engine Programming: Particle System Features

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The course is intended to demonstrate a deep application of object-oriented techniques and software design patterns, so we want the Object-Oriented Programming prerequisite. The course has been designed to function as a deep course in the general area of Software Engineering. In addition, building upon an existing game engine software framework familiarizes students with modular and reusable object-oriented code.

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  • OpenGL Game Programming!

Computer games also provide good examples of a number of important software patterns. Computer games integrate techniques drawn from the whole spectrum of computer science: software engineering, graphics, artificial intelligence, simulation, and user interface design. And developing a computer game involves many different levels of skills, from low-level algorithm implementation to high-level object-oriented design.

A completed computer game is an impressive program for students to demonstrate to prospective employers, whatever the nature of the job. In addition, a number of students will seek jobs specifically as game developers. There is considerable student interest in Computer Game Design and Implementation.